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Overview

Mapping variables

WaterPoints3D

All points where WaterPoints2D = 1 AND k >= kfloorZ

LandPoints3D

All points where LandPoints2D = 1 and WaterPoints2D = 1 and k < kfloorZ

OpenPoints3D

All points where:

ComputeFaces3D%U(i, j, k) + ComputeFaces3D%U(i, j+1, k) + 
ComputeFaces3D%V(i, j, k) + ComputeFaces3D%V(i+1, j, k) + 
ComputeFaces3D%W(i, j, k) + ComputeFaces3D%W(i, j, k+1) > 0 

ComputeFaces3D

U

All faces where ComputeFace2D%U == 1 and k >= kfloorU

V

All faces where ComputeFace2D%V == 1 and k >= kfloorV

W

All faces in (k+1) where:

ComputeFaces3D%U(i, j, k) + ComputeFaces3D%U(i, j+1, k) + 
ComputeFaces3D%V(i, j, k) + ComputeFaces3D%V(i+1, j, k) > 0 

and expect where BoudaryPoints2D(i, j) == 1

LandBoundaryFaces3D

All faces which have one side of the face a WaterPoints3D and on the other side a LandPoints3D

ImposedNormalFaces

All faces which are used to define the boundary conditions normal to the boundary

ImposedTangentialFaces

All faces which are used to define the boundary conditions tangential to the boundary